One of the consequences is that the game essentially eliminates the very uncertainty which is inherent to the “current science” on climate change and conveys a sense of technological optimism whereby innovations alone can sustain human prosperity. That is only possible because those technologies are known in advance and players are given virtually perfect information on the different stages of climate change and its effects. In the case of Gathering Storm, for example, in most scenarios a player could probably continue to be a “free rider” and rely solely on technological solutions. One example would be chopping down forests to accelerate production or convert land for other uses which, in the long run, renders a city more vulnerable to flooding and reduces the carbon sink capacity of your civilisation. From early on, this new expansion compels players to think about some of the potential long-term consequences of actions that may offer short-term benefits. The game even progresses into a “future era”, where players are offered options like carbon capture and storage technologies or “ seasteads” to house segments of the population. In turn, these can have potentially devastating effects on your cities and units, pushing the player to think about different adaptation strategies such as flood barriers for coastal cities. ![]() Indeed, Gathering Storm is based on a simple model of global warming wherein CO₂ emissions from energy sources induce sea level rise, as well as more frequent and intense extreme weather events such as droughts and storms. As the game and the ages progress, your energy choices become increasingly important. The game involves developing a civilisation from its humble beginnings in the Stone Age to nowadays and beyond, while choosing from a vast array of technologies and cultural policies. The expansion – called Gathering Storm – adds new features to the game, most notably anthropogenic climate change and natural disasters. It's the right thing to do, and a big name like Sid Meier's Civilization should be the one to lead the charge.A new expansion has added environmental challenges to Sid Meier’s Civilization VI, the latest in a popular series of strategy video games that has been running since the 1990s. ![]() More importantly, though, it's important for games to be as inclusive and accessible as possible, and AAA titles like Dead Space are putting the spotlight on accessibility. ![]() Together, these changes would certainly make Civilization VII one of the most interesting video games of all time. Alongside diversity and representation, Civilization VII could also benefit from other important themes like sustainability - the game should allow players to build societies with advanced technology that are more in tune with nature. Not every developed civilization in the real world is a sprawling metropolis, and a game like Civilization should recognize this with more diverse ways to build out civilizations in the late game.įiraxis should take the time to make sure Civilization VII accurately reflects the values and world views of all cultures. One issue that has arisen in the Civilization series over the years is that no matter which leader a player starts with, just about every campaign eventually ends up in the same place: with dense urban cities packed full of skyscrapers, industry, and technology.
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