![]() Windows Main Display is laptop’s integrated screen or built-in port > Integrated graphics device with 4 adapter port(s) Primary display: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 1GB, Driver date: 6-1-2021 (M-D-Y). Windows 10 (4 SR0.0) or greater (Physical RAM: 16Gb)Ĭomputer platform: LAPTOP - Plugged in Not enterily sure if it Rhino related, I’m starting to consider that the issue may be originated in SketchUp (but it still gets the topography correct). I’ve tried closing it, unistalling it but no matter what skp file I try the image shown in rhino is always the same. ![]() Now the image shown in Rhino is always the same. skp and import to Rhino, It worked two days ago. I use Geolocalization in SketchUp, then save the. That does not kill the texture.I’ve tried closing everything and start from scratch a few times. Perhaps there are some 2D settings will prevent the texture to display? To test that, I copied settings from my 2D project and pasted into //ProjectSettings/. On the other hand, if imported into a project that was created in 3D, the texture will be fine. Further meddling with the Unity editor shows that if I import 3D models (using method 1) into a project that was created in 2D, the texture will have problem displaying. When I created my project, I set it to be 2D. But time is of essence right now so I have only got a few days left to stuff my models into Unity.īack to my question, what is the latest way to import Sketchup models (Sketchup 2015/2016 free) into Unity 5.4 without using paid plugins and assets? Ultimately, I might have to re-learn Blender. I knew how to use Blender a couple of years back, but I have forgotten most of it. Through my long journey on the net, I have read an old piece of information (can't remember where or exactly how old the piece of information is) at various places that COLLADA exported from Sketchup does not have UV information attached. I have no idea if this method is still valid. Well, after all, the thread is over 5 years old. ![]() Then of course, when imported into Unity, there is no texture. fbx in step 5, there is no texture saved in a /Textures/ folder next to the. After exporting a COLLADA file from Sketchup, I imported it in Blender.Ĭontrary to step 4 in the thread, I am unable to see the texture in texture mode, render mode or material mode. Next, following instructions on this link, I gave Blender a try. Therefore, I have saved the model as Sketchup 2015 format before importing. The problem is described here by someone in the community and I have personally experienced the problem. When applied to the standard sphere, it works.Īnother limitation is that Unity is having problem loading Sketchup 2016 files. I am aware that there are a couple of limitations listed in Unity's documentation regarding Sketchup, especially the very first one: GIF textures are not supported. I zoomed in very closely in both the scene and the game view to verify that. While the texture is a bit difficult to see, in my Sketchup model, a concrete texture is used. To start with, I tried the most direct way: import Sketchup into Unity 5.4 directly, which they said they support it here. I have been searching on the net for 8 hours now, and apparently I have not come across any up-to-date helpful information regarding how to import models in Sketchup into Unity with textures, using the free versions of both pieces of software.
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